I say "reload" because you'll never actually reload, you just spin your guns. Yep, there's your double-barrel shotgun, a personal favorite, though more interesting are the pair of single-barrels you can get in each hand which "reload" a la Schwarzenegger in Terminator 2. To kill these nasties, you get a bunch of firepower that recalls the best of games like DOOM, Heretic, Hexen, Quake, and so on. It all comes down to a case-by-case basis. Some of the bosses feel fresh, while others require the standard side-stepping. Level design is also used to keep you hopping platforms or dodging down corridors, so it's not always the same thing over and over again. This game likes to throw bosses at you too, so expect to fight a bunch, particularly in later levels when you end up taking on multiple in a row or at the same time. You will fear some more than others, and many of the bosses are beefed up versions of regular enemies, though not all. Your enemies range from generic Blood-style Cultist and Half-Life Marine-wannabes to the terrifying likes of invisible Wendigos, flying orbs that spit skulls erratically, and the Cart Dog. You can see what you've been awarded in level select, though none of these tell you if you've found the soap. Completionist requires finding all secrets and killing all enemies. Levels have titles that can be won by doing certain things: Completionist, Pacifist, Low Tech, and Untouchable. The screens are straight out of DOOM, but there's more to it: even if you beat it, you're not done. Once a level has been accessed (including the 3 secret levels), you can travel to it directly with a level select option, which also allows you to adjust your weapons loadout as you see fit. The game is broken into three episodes, each of which come with 10 base level and a secret level to find. It's light on story, but.hey, it gives you what you need. And the modern touches that are implemented are both simply to make the action that much faster to get to and to enable some ingenious ways to explore, hide puzzles, and kill your enemies. The things that Dusk does, it does damn well. Dusk is a throwback in the best of ways it took the various gameplay ideas of first person shooters of the 1990s and combined them into one nasty Lovecraftian slaughterfest, complete with level designs that will first blow you away and then later mindfuck you.